The Project Wingman Original Soundtrack is the official soundtrack of Project Wingman, composed by Jose Pavli and produced by Neïwa Interactive. The soundtrack was released as a standalone product on December 1, 2020, featuring 40 tracks used in the game and trailers. All of these tracks are played randomly in Conquest mode.
According to Pavli, his main inspirations for the soundtrack and leitmotifs are Nier: Automata (as revealed in his "Making of" videos), Attack on Titan, Metal Gear Solid 2: Sons of Liberty, and Gundam (specifically Hiroyuki Sawano's tracks). He denies Assassin's Creed as one despite the similarities.[1]
Months later, Pavli published a two-part video concerning the behind-the-scenes production of the soundtrack.
An orchestra comprising a number of tracks from the soundtrack was scheduled to be released in March 2022; recording in London had completed, being done by Ronnie McQuillan.[2] The orchestral choir would be singing in the Cascadian language, which Pavli and Matthew Nguyen worked on, and their actual lyrics and translation are kept secret.[3] A majority of the titles were decided by Nguyen and Abi Rahmani.[4] When questioned on the orchestral variants' inclusion in the game, Pavli stated no existing tracks would be replaced regardless of the way it is implemented.[5]
The orchestra was eventually released on May 20 after two months of publishing, metadata, mix adjustment, color grading, and other necessary tweaks. The thumbnail and gameplay shown in the video were done by Sector D2 themselves. It was performed by the London Pops Orchestra, recorded at AIR Studios by Jeremy Murphy, mixed and mastered by Christian Gazczuck and Pavli himself, directed by Quentin Poole, and contracted by Guy Button. Its scoring was assisted by Quentin Poole, edited by Filip Sijanec, and prepared by Thibault Chavanis. Eloisa-Fleur Thom performed the solo violin, Tetsuumi Nagata the solo viola, Jonny Byers the solo cello, Lucy Knight the solo soprano, Mike Lovatt the solo trumpet, and Martin Robertson the Duduk/Turkish clarinet.
Track list[]
Track Name/Number (TR.) | Length | Appearance | Notes |
---|---|---|---|
"Registration"/01 | 2:06 | Main menu | - |
"Contract Details"/02 | 1:53 | Missions 1-10; 17-18 briefings | - |
"Selections"/03 | 1:37 | Missions 1-16 hangar selection screens | First released December 14, 2017 |
"Bankrupt Sea"/04 | 3:02 | Mission 1 Project Wingman Soundtrack - Making of - Part 1 |
Pun on "bankruptcy" |
"Journey West"/05 | 2:49 | Mission 2 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Homestead"/06 | 2:50 | First phase of Mission 3 |
- |
"Professional Execution"/07 | 2:33 | Fighting Crosstalk Squadron in Mission 3 | - |
"The Independence Force"/08 | 3:03 | Mission 4 Project Wingman Soundtrack - Making of - Part 2 |
"Independence" misspelled "independance" on YouTube, Spotify, and Bandcamp. It is unclear whether this was intentional, though corrected to "independence" in Part 2 of the "Making of" video series, however. |
"Calamity"/09 | 2:03 | Mission 5 Chainlink Project Wingman Soundtrack - Making of - Part 1 |
|
"Magma Carta"/10 | 3:07 | Mission 6 Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
Pun on "Magna Carta". |
"Peacekeeper I"/11 | 3:05 | Mission 6 and 11 Crimson Team phases Live Orchestra (14:17-15:52) |
|
"Eminent Domain"/12 | 3:19 | Mission 7 Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Clear Skies"/13 | 3:03 | Mission 8 transport intercept phase Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Danger Bound"/14 | 3:23 | Federation Intercept Specialists boss fight in Mission 8 Sea of Calamity |
- |
"Wolf in the Dark"/15 | 3:09 | Mission 9 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Operation Blackout"/16 | 3:25 | Mission 10 Project Wingman Soundtrack - Making of - Part 1 |
- |
"Active Contract"/17 | 2:17 | Mission 11-15 briefings Mission 17-21 hangar selection screens Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Showdown"/18 | 3:09 | Mission 11 first phase Project Wingman Soundtrack - Making of - Part 2 Live Orchestra (15:53-19:26) |
Piano roll variant created |
"Midnight Light"/19 | 3:11 | Mission 12 first phase Project Wingman Soundtrack - Making of - Part 2 |
- |
"Daedalus"/20 | 3:02 | Mission 12 and 16 Frost boss phases | - |
"Valkyrie's Call"/21 | 3:06 | Mission 13 Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Fire and Dust"/22 | 2:31 | Mission 14 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Pyroclastic"/23 | 3:09 | Mission 15 first phase Mission 19-20 briefings World Shell Project Wingman Soundtrack - Making of - Part 2 |
- |
"Consequence of Power"/24 | 2:05 | Mission 15 second phase Mission 18 first phase Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"The Deal"/25 | 2:17 | Prologue Mission 16 cutscene Conquest mode menu Project Wingman Soundtrack - Making of - Part 2 |
- |
"Fire with Fire"/26 | 2:57 | Mission 17 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Peacekeeper II"/27 | 2:52 | Mission 18 second phase Live Orchestra (1:09-4:35) |
- |
"Red Sea"/28 | 3:06 | Mission 19 Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 |
- |
"Presidia"/29 | 5:18 | Mission 20 up to Endgame phase Project Wingman Soundtrack - Making of - Part 2 Live Orchestra (11:45-14:16; 19:27-21:55) |
- |
"Kings"/30 | 7:04 | Launch Trailer Mission 21 first to third phase Conquest mode Task Force 1 boss fight Project Wingman Soundtrack - Making of - Part 1 Project Wingman Soundtrack - Making of - Part 2 Live Orchestra (4:45-11:37) with different ending |
|
"Coronation"/31 | 2:40 | Mission 21 fourth phase | Last five notes (theme of freedom) do not play in-game; Pavli stated he and Rahmani decided to leave them out to convey the absence of victory/freedom in the ending[11] |
"Results"/32 | 1:16 | Mission result screen | - |
"End Credits"/33 | 3:43 | Credits track | Played first and back-to-back with "Landing" |
"Landing"/34 | 1:18 | Credits track | Played second and back-to-back with "End Credits" |
"Hitmen"/35 | 3:01 | Conquest mode only | - |
"King's Court"/36 | 3:06 | Conquest mode only Project Wingman Soundtrack - Making of - Part 1 |
Piano roll variant created |
"Endless"/37 | 3:20 | Conquest mode only | - |
"Falling Skies"/38 | 2:41 | Conquest mode only | - |
"Golden Age"/39 | 1:56 | Conquest mode only | - |
"2018 Kickstarter Trailer"/40 | 1:38 | Project Wingman - Kickstarter Trailer | - |
Videos[]
External links[]
- Project Wingman Original Game Soundtrack on Bandcamp
- Project Wingman (Original Soundtrack) on Spotify
- Project Wingman Soundtrack (2020) - Jose Pavli on YouTube
- Project Wingman - Anniversary Live Orchestra
References[]
- ↑ Many yes, but not Assassin's Creed. Attack on Titans, Metal Gear Solid 2 and Sawano's work on Gundam were probably the top 3 influences. -Discord statement by Jose Pavli, January 5, 2023, 5:17 AM
- ↑ going back to London to mix it in a week, then it will be a matter of days before we release the tracks. End of the month is still what we are aiming at -Discord statement by Jose Pavli, March 9, 2022, 10:02PM
- ↑ They are singing in Cascadian, actual lyrics yeah We worked a bit on that with Matt for the lyrics. But only for the lyrics, nothing more As far as I know Nope I don’t think we are going to release them unfortunately-Discord statement by Jose Pavli- March 19, 2022, 12:16AM
- ↑ RB and Matt are responsible for most of the titles -Discord statement by Jose Pavli, December 2, 2020, 5:06PM
- ↑ Separate I think. Don't know if they will be implemented in the game in any way, but they won't replace existing tracks for sure. -Discord statement by Jose Pavli, February 2, 2022, 2:05 AM
- ↑ Calamity - Jose Pavli | Project Wingman Soundtrack on YouTube - Snapshot of Pavli's YouTube comment response.
- ↑ Those are just 15 secs little tracks that couldn't fit in the OST unfortunately. They were made later on when Arby figured out we should give a sense of danger before Crimson appears. So I made them later on, they are not part of the tracks -Discord statement by Jose Pavli, December 11, 2020, 7:15PM
- ↑ I'd say Peacekeeper I -Discord statement by Jose Pavli, January 13, 2021, 5:15 PM
- ↑ I was serious -Discord statement by Jose Pavli, November 5, 2022, 7:36 PM
- ↑ If all the other Ace Combat finale songs are of victory and triumph, Kings is about failure Invoking death of the author, Kings is literally the world breaking apart, it is the genre screaming against you saying "this isn't right" -Discord statement by Matthew Nguyen, October 1, 2022, 4:09M
- ↑ This is the theme for "Freedom" as said in the making of videos. At the end of the game, you're everything but free, cause you didn't really won This is a discussion we had with RB about whether we wanted the notes at the end or not. I personally wanted them in, but he told me he liked it better without. So both work -Discord statement by Jose Pavli, April 28, 2022, 1:36 PM