- This article is about an in-game mission. For the in-universe event, see Operation Blue Shelter.
- "Power up this abomination! It should have enough juice to get us into the fight!"
- ― Federation Ground Commander
"No Respite" is the seventeenth campaign mission of Project Wingman. The player leads an attack on the Pacific Federation-held Brite Fortress.
Objectives[]
The mission is preceded by a takeoff. PRIORITY targets at the fortress include railguns, C-RAMs, radars, and fully upgraded airships Some AA guns and SAMs are also present, along with a few fighters.
Once all targets are destroyed, two land battleships start moving. Destroying these completes the mission and leads to a landing sequence.
Mercenary difficulty[]
No change.
Enemy List[]
Section | Unit | Points | Count | Mercenary | |
---|---|---|---|---|---|
Initial | SAM | 150 | 3 | ||
C-RAM | 150 | 8 | |||
AA | 150 | 12 | |||
RADAR | 150 | 16 | |||
F/D-14 | 250 | 2 | |||
F/E-18 | 250 | 4 | |||
RAILGUN | 600 | 8 | |||
BATTLECRUISER LITTORIA MK.III ADV-RAILGUN M-SAM ADV-SAM CIWS |
750 100 100 100 100 |
2 2 2 4 8 |
|||
Mission Update | LAND BATTLESHIP RAILGUN SAM AA |
600 100 100 100 |
2 8 20 24 |
Trivia[]
The coordinates listed at the start of the mission are incorrectly the same as Open Season.
Project Wingman Campaign Missions | |
---|---|
Black Flag • Frontiers • Homestead • Uphill, Every Way • Sirens of Defeat • Machine of the Mantle • Eminent Domain • Clear Skies • Stepping Stone • Pillars of Communications • Cold War • Midnight Light • Valkyrie's Call • Open Season • Consequence of Power • Wayback • No Respite • Return • Red Sea • Presidia • Kings |