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"Hey Kaiser, you related to any of the old Cabal?"
"The old mercenary council from Oceania? No, why?"
― A mercenary pilot and Arnold Frenken[1]

The Mercenary Cabal was a group of warlords that organized and maintained mercenary affairs, using mercenaries to manipulate criminal affairs and world events.

Every Lord of the Cabal had a Signature, a mercenary under their command who dominated entire battlefields under their bidding.[1]

History[]

The Cabal was founded during the Long Cold and before the After Calamity Era.[2] For the next 400 years, the Cabal had acted as the mastermind behind criminal activities and military strength worldwide, and dictated world history behind the scenes even before the Pacific Federation's existence.

In AC 417, however, information leaked out according to sources that the Cabal's leadership was planning to turn Oceania into a mercenary state rivaling the Federation. Along with Oceania seceding citing straining pressure on its geothermal resources,[3] this prompted the Federation to invade the nation to stop the mercenary state from coming to be. The Cabal was supposedly destroyed in the war,[2] but rumors of their survival persisted into at least AC 432, enough for the Federation Navy to deploy the spy ship Cat-Eye to track them down.[4]

References[]

  1. 1.0 1.1 Sector D2. (2020). Project Wingman [Video game]. San Francisco, CA: Humble Games. Mission 13: "Valkyrie's Call."
  2. 2.0 2.1 Sector D2 Limited. (2020). Project Wingman [Video game]. San Francisco, CA: Humble Games. Files Archive → Factions: Mercenary Cabal
  3. Sector D2 Limited. (2020). Project Wingman [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Oceania War
  4. Sector D2 Limited. (2020). Project Wingman [Video game]. San Francisco, CA: Humble Games. Files Archive → Pilot Entries: Spy Ship Cat-Eye
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