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This article contains unreleased, cut, or non-canon material.
This article contains unreleased, cut, or non-canon material.
Any changes to the article's canonicity or general status should reflect consensus.
Some game modifiers were cut from Project Wingman. Note that some of the descriptions are vague.
List of game modifiers[]
Modifier | Description |
---|---|
Archaic Systems | You can only see enemy target indicator from a certain angle. |
Analogue | No HUD. |
Ace Instincts | Radar is disabled/Cockpit radar only shows direction of enemy/No missile direction indicator. |
Fireworks | Pilots will celebrate their retirement. |
Lightshow | Death is not the end of their efforts. |
Heavy Weight | Enemy health is doubled. |
Over Budget | Enemy vessels only come equipped with advanced weaponry. |
Slug-fest | Half maneuverability stats, same goes for the enemy. |
Boss Rush | Only boss-like units will spawn. |
Salvation | Game over is forgiven. |
Dogfighter | Major air unit presence. |
Ground Tenderizer | Major ground unit presence. |
Extreme Fishing | Major naval presence. |
Trivia[]
- Ace Instincts/Analogue and Boss Rush may have been replaced by Cordium Interference and Ace Training due to being too difficult/similar.
- Dogfighter, Ground Tenderizer, and Extreme Fishing may have been replaced by Double Time for practicality.
Project Wingman cut content | |
---|---|
Vehicles and equipment | |
Campaign mode and gameplay | Cut levels • Cut dialogue • Cut modifiers |
Military units and characters |