There is a total 24 unlockable/playable aircraft in Project Wingman. Below are their statistics, cost, unlock requirements, and others.
Stats[]
- Role
- Trainers are cheap aircraft with limited weapon selections.
- Interceptors are high-speed aircraft specialized for anti-air combat.
- Fighters are maneuverable aircraft specialized for anti-air combat.
- Strike aircraft are specialized for anti-ship combat.
- Attackers are slower aircraft specialized for anti-ground combat.
- Multiroles are proficient at both anti-air and anti-ground combat.
- Prototypes are advanced aircraft with powerful weaponry that can fulfill any role.
- Response: The aircraft's response rate.
- Speed: The aircraft's maximum speed (in kilometers per hour).
- Accel.: The aircraft's acceleration.
- Roll: The aircraft's roll rate (in degrees per second?).
- Pitch: Called "Turn" in-game. The aircraft's pitch rate (in degrees per second?).
- Yaw: The aircraft's yaw rate (in degrees per second?).
- Hardpoints: This denotes the number of hardpoints for Slot 1, Slot 2, and Slot 3. A value of 0 means that the aircraft lacks that slot entirely.
Aircraft | AI Hit Points | Role | Response | Speed | Accel. | Roll | Pitch | Yaw | Hardpoints | ||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||||||
T-21 | N/A | Trainer | 1.9 | 2,500 | 55 | 170 | 85 | 10 | 2 | 0 | 0 |
T/F-4 | N/A | Trainer | 2.1 | 2,500 | 50 | 250 | 75 | 10 | 2 | 0 | 0 |
MG-21 | 35 | Interceptor | 1.9 | 2,500 | 55 | 170 | 85 | 10 | 2 | 0 | 0 |
MG-21 Mk.2 | N/A | Interceptor | 2.1 | 3,000 | 65 | 170 | 85 | 10 | 2 | 0 | 0 |
SV-37 | 40 | Strike | 2.1 | 2,700 | 60 | 165 | 70 | 15 | 2 | 2 | 0 |
F/E-4 | 35 | Strike | 1.9 | 2,500 | 50 | 250 | 75 | 10 | 2 | 2 | 2 |
F/C-16 | 35 | Fighter | 2.1 | 2,500 | 60 | 210 | 85 | 15 | 2 | 4 | 0 |
CR.105 | 35 | Interceptor | 1.6 | 3,500 | 100 | 150 | 65 | 10 | 2 | 2 | 2 |
CR.105 Mk.2 | N/A | Interceptor | 2.4 | 3,500 | 120 | 160 | 70 | 15 | 2 | 2 | 2 |
Sk.25U | 35 | Attacker | 2.0 | 1,600 | 65 | 150 | 55 | 5 | 2 | 4 | 2 |
MG-31 | 35 | Interceptor | 2.5 | 3,600 | 80 | 100 | 65 | 8 | 2 | 4 | 0 |
F/D-14 | 35 | Interceptor | 2.4 | 3,500 | 75 | 180 | 88 | 10 | 2 | 2 | 2 |
MG-29 | 35 | Fighter | 2.2 | 2,900 | 75 | 200 | 100 | 12 | 2 | 2 | 2 |
Accipiter | 35 | Multirole | 2.2 | 2,500 | 75 | 200 | 100 | 12 | 2 | 2 | 2 |
Accipiter Mk.2 | N/A | Multirole | 2.6 | 2,800 | 75 | 200 | 120 | 12 | 2 | 2 | 2 |
F/E-18 | 35 | Multirole | 2.2 | 3,000 | 65 | 210 | 95 | 15 | 4 | 4 | 0 |
F/C-15 | 35 | Fighter | 2.1 | 2,500 | 65 | 170 | 90 | 15 | 2 | 4 | 3 |
Sk.27 | 35 | Fighter | 2.5 | 2,500 | 65 | 175 | 85 | 15 | 2 | 4 | 0 |
Sk.37 | 70 | Prototype | 3.1 | 3,200 | 115 | 180 | 95 | 15 | 4 | 4 | 0 |
F/S-15 | 70 | Prototype | 3.0 | 3,200 | 120 | 190 | 110 | 15 | 6 | 4 | 4 |
VX-23 | 70 | Prototype | 2.6 | 3,200 | 100 | 180 | 105 | 20 | 2 | 2 | 2 |
Chimera | 35 | Prototype | 2.2 | 2,500 | 75 | 200 | 100 | 12 | 2 | 6 | 4 |
SP-34R | 150 | Prototype | 2.2 | 2,500 | 75 | 200 | 100 | 12 | 2 | 2 | 1 |
PW-Mk.I | 400 | Prototype | 4.0 | 4,000 | 150 | 350 | 150 | 15 | 1 | 1 | 0 |
Unlocks[]
In Campaign mode, aircraft can be sold for 75% of their purchase cost. Aircraft cannot be sold in Conquest mode, though unlocks and Prestige carry over from run to run.
Aircraft | Requirements | Credits | Prestige |
---|---|---|---|
T-21 | N/A | 0 | 0 |
T/F-4 | N/A | 0 | 5,000 |
MG-21 | N/A | 7,400 | 19,000 |
MG-21 Mk.2 | Conquest Mode Only | n/a | 75,000 |
SV-37 | Complete Mission 2 | 4,300 | 22,000 |
F/E-4 | Complete Mission 1 | 6,800 | 26,000 |
F/C-16 | Complete Mission 4 | 10,000 | 34,000 |
CR.105 | Complete Mission 3 | 11,500 | 26,000 |
CR.105 Mk.2 | Conquest Mode Only | n/a | 65,000 |
Sk.25U | Complete Mission 3 | 12,500 | 32,000 |
MG-31 | Complete Mission 4 | 19,000 | 33,000 |
F/D-14 | Complete Mission 5 | 34,000 | 32,000 |
MG-29 | Complete Mission 5 | 36,500 | 46,000 |
Accipiter | Complete Mission 6 | 51,000 | 34,000 |
Accipiter Mk.2 | Conquest Mode Only | n/a | 60,000 |
F/E-18 | Complete Mission 7 | 58,000 | 43,000 |
F/C-15 | Complete Mission 8 | 54,000 | 46,000 |
Sk.27 | Complete Mission 7 | 62,000 | 46,000 |
Sk.37 | Complete Mission 14 | 216,000 | 64,000 |
F/S-15 | Complete Mission 12 | 194,000 | 64,000 |
VX-23 | Complete Mission 17 | 234,000 | 64,000 |
Chimera | Complete Mission 12 | 285,000 | 96,000 |
SP-34R | Complete campaign | 325,000 | 100,000 |
PW-Mk.I | Complete campaign | 475,000 | 120,000 |
Non-playable aircraft[]
Aircraft | AI Hit Points |
---|---|
Sk.30 | 65 |
C-8 | 35 |
FC-8 | 100 |
I/A-52 | 76 |
BC-4S | 35 |
P.28 | N/A |
F/F-18 | 35 |
C/T-17 | 76 |
EP-215 | N/A |
X-PF | 100 |
D/V-204 | 20 |
Unreleased[]
The developers cut plenty of planes because they overlapped in capabilities with too many of the planes already in-game, and were thus taking up development time better spent finishing the game. These planes may be added in the future, along with new ones listed below.
- A stealth fighter resembling the Chengdu J-20.
- A fighter resembling the Mikoyan-Gurevich MiG-15.
- Playable versions of the Sk.30 and F/F-18.
Behind the scenes[]
Matthew Nguyen stated that despite the lack of aircraft descriptions and details, the developers are adding them back in with alterations, one example being the T-21 and the T/F-4 respectively being built by Magansk Aeronautical Design Bureau's Mikita Gold Oblast (instead of Magadan Defense in AC 339 and Henderson Corporation's Bannon & Mastersons in AC 364.[1] He elaborated further that they consist of three paragraphs: Development and service histories followed by either general trivia or some notes regarding the specific model of the aircraft actually flown by Monarch.[2]
References[]
- ↑ It's not canon yet but we're adding back in the aircraft details -Discord statement by Matthew Nguyen, February 24, 2021, 10:00 AM
- ↑ The actual aircraft descriptions usually follow my three paragraph rule At least technically, History, usage, and then a fun tidbit about either Monarch's specific airframe or just in general -Discord statement by Matthew Nguyen, March 2, 2022, 7:43 AM